Load 2. Afaik you can get an array of any crew position from a vehicle with "_var = crew _vehiclename". It also has a load/unload insertion/Extraction orders. p1. Works with items, weapons, magazines, equipment and glasses but not backpacks. Paradrops. Do it with 1 single trigger. I think waypoint type "transport unload" could be the right one. This landlocked NATO member state shares borders with four other nations,. When pressing "V" to make soldiers unload from a landed helicopter, the helo will take off as the infantry unloads (and then half of the squad falls out of the helo). Throw it away and equip your previous weapon. I'm creating a mission in the Eden Editor that involves an Independant AI convoy consisting of an offroad HMG in the front, followed by a van transport, followed by a MB 4WD LMG. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. BoxLoader is a mod based around Arma 3's Vehicle in Vehicle loading, adding actions to support loading of ammoboxes and containers into vehicles with Vehicle in Vehicle transportation space. I'm making a custom faction, and I wanted the repair trucks to come with extra spare wheels and some spare tracks, compared to the one wheel you get with other vehicles. AI unit gets back in - unless is under player command or combined with other sqf commands ( orderGetIn false, allowGetIn false or leaveVehicle) So far I've tried these, and the chopper just sits there. Use Camp Themis North's 2x patient spawners. Arma 3 > General Discussions > Topic Details. E. Transport Unload. 4. If problem persists, remove half again. In the waypoint's onAct put: It'll land and turn off. Vehicle Get Out. You already were successful in having the Helicopter land using the Waypoint. Give the leader of the paratroopers a name. If you are the commander of the group, then you can order your AI squad to dismount. Tall_Beach_2047 • 6 mo. Kiri Otoru Feb 4, 2017 @ 12:09am. Description: Load cargo vehicle inside vehicle if possible, returns bool based on whether the vehicle was able to be loaded. I tried to solve this problem by have the drivers of the cars in a seperate group everyone else in the convoy, and setting their waypoints and behavior to "careless", while keep all. AI unit gets back in - unless is under player command or combined with other sqf commands ( orderGetIn false, allowGetIn false or leaveVehicle) Hardrock Posted on Aug 04, 2006 - 14:42 (UTC) Notes from before the conversion If you place a soldier in a vehicle with the moveInCargo command, he wont "know" he's in the vehicle, and thus he won't disembark properly when the vehicle reaches a Transport Unload waypoint. I have been testing a mod/mission that i have heavily tweaked, and i need to play it for a long time to se how the performance gets affected long sessions. Willy Stroker Feb 8, 2021 @ 2:47pm. From this video you can learned how to helicopter can transport a group of soldiers from place to place, using only basic waypoints. The Load and Get In waypoints are synced and the Transport Unload and Get Out waypoints are synced. This video shows you how to set a very "Basic" Heli Extraction. In fact, only three are. p1. The amount of times they. You dont need to drop anything to the ground. put x number of enemies near the landing site. DrPastah Posted on Dec 22, 2015 - 14:19 (UTC) createVehicleCrew does not work with Transport Unload waypoints for helicopters. My solution was to delete the obstacles on a small stretch of beach so the LCVP's could pull right up to the shoreline and allow units to. {unassignVehicle _x; _x action ["Eject", vehicle _x]} forEach units group p1. i gave the driver a unload checkpoint and he gets to the location just fine but when he gets there nobody hops out of the truck. The wiki has nothing on it, no forum i've come across talks about it. If the driver is not in the same group as the troops in the van, give the driver a TRANSPORT UNLOAD waypoint at your desired destination. Also r/armadev. The tandem rotor layout eliminates the need for an anti-torque vertical rotor,. If the driver is not in the same group as the troops in the van, give the driver a TRANSPORT UNLOAD waypoint at your desired destination. ago. #1. AND Which means that the code in the On Activation field wont actually run as you might expect. Grab the editor, place a character, take a stroll and capture the sights for posterity. Quick guide video on how to get an AI fireteam in your mission to wait for a helicopter at an LZ (waypoint synced to trigger) and then get into the helicopte. this is just a crude fix. It should snap into the boatrack. Nov 2, 2021 @ 8:09pm Blackfish vehicle transport unload vehicles not using scroll wheel Is there a way to assign a button to unload vehicles out of the vehicle transport variant of the blackfish? I looked and haven't had any luck finding such a control < > Showing 1-1 of 1. Vehicle in Vehicle Transport. Installation / Usage: Place markers on map from editor to identify waypoints for heli and infantry routes. Most vanilla arma vehicles are not configured for Vehicle in Vehicle transporting. Transport Unload Group-WP:. The Wargame mod is an ongoing project that aims to deliver a tactical wargame on the ARMA 3 engine, featuring new custom waypoints, context sensitives menus, a dynamic cover system, point and area suppressive fire commands and a Planning Mode to give the player more control over his units. Do i need to give the unload command to the squad lead. In Arma 3 v1. You can also do this: - Put a vehicle in, name it what ever you want, now I use truck1. (if you want so) "move" waypoint to any position on the map. But the boats just won't get to the coast. LAAT c ATTE transport fix. Place the High Command - Commander module. Detailed: -Either. On a dedicated server, this waypoint does not work if the commander of the group being transported in the back of the vehicle is human. One of the problems Arma 3 has is the occasional tendency for AI driven boat to not complete their waypoints enough to execute the waypoint instruction. Arma is a very CPU-intensive game, much affected by processor single core performance. Select them using the F# keys. the speedboat) and click and drag the speedboat over the boatracks icon - much like you would to place an AI in an empty weapon emplacement. For your information: 99. Load 2. No scripting or Arma knowledge needed. Roles: Vehicle transport Cargo transport Troop transport Close air support Developed as a 21st century replacement for aging C-130 based gunships and transport aircraft. Could anybody give me some tips on how to make my speedboats unload troops more…Make yourself the squad leader of the group. In this video I show you how to set up way points that cycle. "A functioning LCAC capable of carrying vehicles during an amphibious assault. All my helicopter transport AI type missions here. It uses Vehicle in Vehicle transport. #6. Hello, I am creating a custom mission for a group I play Arma 3 with and I'd like to set-up a USMC 1944 beach landing with landing craft, however I can get the driver of each indivudual boat to go to a certain spot but absolutly cannot get the marines (in another. So, I've managed the simple task of loading a unit into a helicopter, having it move to a designated unloading spot with Transport Unload, unit departing, and helicopter doing whatever waypoint I have setup next for it. Edit: I've 'solved' the problem, but can't change the title. You need to make a Waypoint for the Infantry using the Waypoint Type "GETOUT. Im not sure what happening but ihave put a Transport Unload marker for the heli and a Get out marker for the squad, but after they get out of the heli (despite having other waypoints like seek and destroy) they group to the heli and follow it. vehicles have this setting hard coded in, which is why they will often stop short of any move waypoints by a few hundred meters. I played in a server that was not modded, but had a script that allowed for magazine repacking (CTRL+R). To land an AI helicopter on the ground and unload AI passengers inside, the waypoint destination for transport unload must be a helipad object and be assigned to the pilots, and the separate group as passengers must have the Get Out waypoint at the same location. One of the problems Arma 3 has is the occasional tendency for AI driven boat to not complete their waypoints enough to execute the waypoint instruction. -So I added some enemy forces to the building interior. It was added with the release of the Apex DLC. Can you Cycle a Bus/Taxi driver going around a city picking up/dropping off passengers? In Eden my passen. This article is a Stub. Place down the invisible helipad. If your AI pilot won't land where you want try adding an invisible heli pad and the AI will path to it :) 1 Scripting commands 2 Transport/transported Vehicles 2. Commands related to Arma 3: Vehicle in Vehicle Transport. 3. bohemia. If you need the slot for something. there is also a youtube video, showing in detail, how to set up the carrier and it's modules so it will function properly in game. I've tried giving them the "get out, vehicle get out, unload, and transport unload" waypoints and dragged them onto the heli but when i. You can tell AI to do certain actions in game with the 1 to 9 keys (ranging from formations, stances, actions). For credits and other information, see our web page. Expectation : Heli to land and wait until all units are in before take off. Note that the Pilot/Co-Pilot rarely leaves the helicopter in order to unload the crates; Instead someone from a. - give 'truck1' all the MOVE- waypoints you want. Remove half of your mods and test. The solution to the problem: If you are putting it into a waypoint, you have to change twice this line: (assignedCargo (vehicle this))) to (assignedCargo (vehicle (leader this)))). This shows you how to add a para drop into your mission. @EL_D148L0 got it. Would someone kindly enlighten me on it?Arma 3 introduces a module framework which aims to simplify the configuration of modules and the way their functions are executed (Globally,JIP). Or get a truck usually my prefered vehicle. It cant be that hard to fix these lifeless AI, come on BI. Roles: Civilian transportation Freight transport Law enforcement Ground vehicle repair Medical support The standard van can be used for a huge variety of practical purposes. If the driver is grouped with them, GET OUT waypoint should work. By downloading the Modification, you submit to the EULA, and any non-compliance with previous rules, you may be subject to. 3 Years late but you have to command your squad to get out. Place an "invisible Helipad" and give them the name "HeliPad1". They're also customizable in the parameters for different weather/time of day. ) via helicopter(A. _carVariable lock 3; Description: Orders one or multiple units to get out from the vehicle (silently). All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Hope this helps!place and name a helicopter (I'll use "helo1" as the example) place squad with its init as 'this moveincargo helo1'. ago. Heli land on specific area and drop the squad on ground. . ACTIVITY: Game Update 1. . ARMA III available on Steam - Tutorial demonstrates how to make an AI unit get into and out of a Player controlled vehicle. And I have figured out how I create some simple victory or loss triggers. The search radius will still be about 50m for infantry and 300m ish for vehicles) 2: completion radius simply dictates how close the squad has to get to the original waypoint for it to be considered complete. Empty > Objects (Signs) > Helipad (Invisible). Creating a basic, static, pick up: 06:40 - 13:00. Unload the cargo onto the ground, then move the vehicle further away from the arsenal, then chose the transfer option on the arsenal. Winny Feb 17, 2014 @ 2:46am. Ejecting a Vehicle from a blackfish. Most likely yes. FROM object has to be a helicoper, alive with rope attachment enabled, TO object has to be an entity, alive with rope attachment enabled. The problem I'm having is that I cannot for the life of me find a way to force the AI in the cargo slot on the helicopter to eject all at once and stay out of the helicopter. #1. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. The units will then proceed on foot to point B. Thanks in advance! Showing 1 - 2 of 2 comments. In the waypoint activation of the helicopter where you want them to drop type this. have a mission where a bunch of npcs load into a truck and get dropped off at a location by the driver. Towns slowly gain influence from the closest radio tower to raise support with whoever controls it, you can click on map info at the whiteboard at your base to see the current support levels. The first ship is a fictional 60m landing ship with a cargo crane. Seem the ARMA 3 vanilla units get out and fight, just not any units where there are soldiers ontop and able to fire from the vehicle. Friendly transport chopper to fly you in and extract when completed (but there is a chopper and car you can control should you wish). " They dropped in and did it. (I reccomend you put a invisible helipad there just to be sure) and then set the next waypoint as "TRANSPORT UNLOAD" Though I'm not a 100% sure, this was just off the top of my head. The server rejects you, when you use only one mod more than the other players, because it could give you a unfair advantage (aka cheat). You must unload it straight from the trucks inventory. 1)Created a load waypoint directly over the helicopter with this in the condition field. Profanitizer. . Use a second vehicle to tow the first one through a radio tower. . Back into the crate with a vehicle (off-road or whatever you’re using) and literally push the crate for a few meters then try and load it. Support Me. Transport Unload [| ] The group will move to the waypoint (spatial or object), where any units from other groups who are in cargo spaces of the original group's vehicles will disembark. I'm really enjoying the dev on Tanoa, especially the new gear and transport capabilities. Arma 2: Operation Arrowhead > General Discussions > Topic Details. But after two session about 6 hours each, atlest one of my ai squadmates gets stuck in a. Helicopter with a LOAD waypoint synchronized to infantry group with a GET IN waypoint. Or keep it as a hold waypoint, sync a trigger to it, and make it a "Skip Waypoint" trigger under "Type". Set driver to a different group from the squad. If any of the crew defined in config are missing they will be added. We had one in arma 2, why not arma 3? a future type C-130, which can load tanks and such inside and carry troops (Maybe have two types, one for loading supplies and such, And one for troop transport) We all want to have it and you know it. How to make AI units get in/out of a helicopter. Vastiny's idea about setting CARELESS is 100% correct if you'll be under fire as well. That said, using the transport unload waypoint command and the getout action should be enough for the units to disembark. [PPL] Abradolf Lincler Mar 19, 2016 @ 10:08am. TRANSPORT UNLOAD waypoint on the blackfish, but if I assign a MOVE waypoint to a nearby location and set the trigger on TRANSPORT UNLOAD, they seem to start running towards the move waypoint first.